//
//  YoucAppAppDelegate.m
//  YoucApp
//
//  Created by Liam on 12-10-3.
//  Copyright 2012 __MyCompanyName__. All rights reserved.
//

#import "YoucAppAppDelegate.h"
#import "UserManager.h"
#import "APNSManager.h"
#import "Reachability.h"
#import "UpgradeAlert.h"

@interface YoucAppAppDelegate()

- (void)addNotifications;
- (void)removeNotifications;

@end

@implementation YoucAppAppDelegate

@synthesize window;
@synthesize tabBarController;


#pragma mark -
#pragma mark Application lifecycle

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {    
    
    // Override point for customization after application launch.
	reachability = [[Reachability reachabilityForInternetConnection] retain];
	
	[self addNotifications];

    // Add the tab bar controller's view to the window and display.
    [self.window addSubview:tabBarController.view];
	
	self.window.rootViewController = tabBarController;
	
    [self.window makeKeyAndVisible];

    return YES;
}


- (void)applicationWillResignActive:(UIApplication *)application {
    /*
     Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
     Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
     */
}


- (void)applicationDidEnterBackground:(UIApplication *)application {
    /*
     Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 
     If your application supports background execution, called instead of applicationWillTerminate: when the user quits.
     */
}


- (void)applicationWillEnterForeground:(UIApplication *)application {
    /*
     Called as part of  transition from the background to the inactive state: here you can undo many of the changes made on entering the background.
     */
}


- (void)applicationDidBecomeActive:(UIApplication *)application {
    /*
     Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
     */
	
	[[UserManager instance] doAutoLogin];
	
	[[UpgradeAlert instance] showUpgradeAlert];

	[UIApplication sharedApplication].applicationIconBadgeNumber = 0;
}


- (void)applicationWillTerminate:(UIApplication *)application {
    /*
     Called when the application is about to terminate.
     See also applicationDidEnterBackground:.
     */
	[self removeNotifications];
}

- (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)devToken
{
	
	NSString * token = [[[devToken description]
						 stringByTrimmingCharactersInSet:[NSCharacterSet characterSetWithCharactersInString:@"<>"]]
						stringByReplacingOccurrencesOfString:@" " withString:@""];
	
	NSLog(@"Registration OK Key %@", [devToken description]);
	NSLog(@"Registration OK Key %@", token);
	
	[[APNSManager instance] APNSDeviceTokenSet:token];
}

- (void)application:(UIApplication *)application didFailToRegisterForRemoteNotificationsWithError:(NSError *)error
{
	NSLog(@"Registration %@", [error description]);
}

- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo
{
	NSLog(@"didReceiveRemoteNotification");
	for (id key in userInfo)
	{
		NSLog(@"key: %@, value: %@", key, [userInfo objectForKey:key]);
	}
	
	NSString *alertMsg = [[userInfo objectForKey:@"aps"] objectForKey:@"alert"];
	
	if (alertMsg)
	{
        UIAlertView* alert = [[UIAlertView alloc] initWithTitle:@"推送通知"
                                                        message:alertMsg
                                                       delegate:self
                                              cancelButtonTitle:@"确定"
                                              otherButtonTitles:nil];
        [alert show];
		[alert release];
	}
}


#pragma mark -
#pragma mark UITabBarControllerDelegate methods

/*
// Optional UITabBarControllerDelegate method.
- (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController {
}
*/

/*
// Optional UITabBarControllerDelegate method.
- (void)tabBarController:(UITabBarController *)tabBarController didEndCustomizingViewControllers:(NSArray *)viewControllers changed:(BOOL)changed {
}
*/
- (BOOL)tabBarController:(UITabBarController *)theTabBarController shouldSelectViewController:(UIViewController *)viewController
{
	if ([[theTabBarController viewControllers] objectAtIndex:[theTabBarController selectedIndex]] == viewController)
		return NO;
	
    return YES;
}


#pragma mark -
#pragma mark Memory management

- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
    /*
     Free up as much memory as possible by purging cached data objects that can be recreated (or reloaded from disk) later.
     */
}


- (void)dealloc {
    [tabBarController release];
    [window release];
    [super dealloc];
}

- (void)addNotifications
{
	[[NSNotificationCenter defaultCenter]  addObserver:self
											  selector:@selector(reachabilityChangedNotification:)
												  name:kReachabilityChangedNotification
												object:nil];
	
	[reachability startNotifier];
}

- (void)removeNotifications
{
	[[NSNotificationCenter defaultCenter]  removeObserver:self
													 name:kReachabilityChangedNotification
												   object:nil];
	
	[reachability stopNotifier];
}

- (void)reachabilityChangedNotification:(NSNotification *)notification
{
	Reachability* curReach = [notification object];
    //NSParameterAssert([curReach isKindOfClass: [Reachability class]]);
	
	if ([curReach currentReachabilityStatus] != NotReachable)
	{
		[[UserManager instance] performSelectorOnMainThread:@selector(doAutoLogin) withObject:nil waitUntilDone:NO];
	}
}

@end

